About the project
The objective of the project was to train and equip young people with the skills to use technology to create their own educational programs. The aim was to empower young people to take ownership of their own learning and to become active agents in their own education.
Project objectives
Digital literacy
We fostered digital literacy and technological competence among young people, equipping them with the tools they need to navigate the digital world.
Personal skills
We encouraged young people to be more creative in their approach to learning and to think outside the box.
How we did it?
We implemented a variety of activities that are engaging and informative for our participants. We had planned for a total of 9 days, with a balance of morning and afternoon activities each day. These activities included:
Icebreaker activities to help participants get to know each other and feel comfortable in the group
Workshops on non-formal education and design thinking, which help participants to develop their own educational programmes using digital tools
Interactive sessions on electronic game design and website creation, which help participants to develop their technical skills and learn how to use digital tools effectively
Photography and videography workshops to allow participants to develop their creativity and learn how to create visually appealing content
A day exploring Elafonisos Village to give participants an opportunity to learn about the history and culture of Greece
Daily feedback sessions to ensure that participants are engaged and have a chance to reflect on what they have learned.
The project results
From a youth work practice perspective, we provided young people with the necessary knowledge and skills to create their own educational programs using technology.
We enabled young people to become more independent learners and to take responsibility for their own learning.
We encouraged young people to be more creative in their approach to learning and to think outside the box.
We promoted collaboration and teamwork among young people, as they work together to create their own educational programs.
We fostered digital literacy and technological competence among young people, equipping them with the tools they need to navigate the digital world.
We provided young people with an opportunity to develop their leadership and communication skills as they design and present their educational programs.